
And of course many products are designed and targeted specifically at younger end users, from toys and media through to apps and games. Making sure they are appealing and fit for purpose with the intended audience is of course a vital part of the development cycle, even if the kids themselves are less likely to be making the actual purchase.
We’ve been recruiting children as research participants for many years, and the feedback we get from our young respondents is that they really love the experience. Getting to try out new toys or games, seeing a bit behind the scenes with some of their favourite brands or characters, and getting a glimpse of future versions of products they know – all the same things which appeal to adult participants are true for kids of any age. And being welcomed, entertained and listened to by friendly, engaged and non-patronising grown-ups is always a pleasant experience.